course descriptions
 

           
     

Course Details

SGD 274  SG Level Design II
   
Lecture: 02 Lab: 03
Clinical:  00 Credit: 03
   
Components:  None
Prerequisites: SGD 174
Corequisites:   None
   
This course introduces the advanced tools used to create levels for real-time simulations and games. Topics include advanced level design and architecture theory, concepts related to "critical path" and "flow," game balancing, playtesting and storytelling. Upon completion, students should be able to design complex levels using industry standard tools.