course descriptions
 

           
     

Course Details

SGD 174  SG Level Design
   
Lecture: 02 Lab: 03
Clinical:  00 Credit: 03
   
Components:  None
Prerequisites: None
Corequisites:   None
   
This course introduces the tools used to create levels for real-time simulations and games. Topics include level design, architecture theory, modeling for 3D engines and texturing methods. Upon completion, students should be able to design simple levels using industry standard tools.