course descriptions
 

           
     

Course Details

SGD 161  SG Animation
   
Lecture: 02 Lab: 03
Clinical:  00 Credit: 03
   
Components:  None
Prerequisites: None
Corequisites:   None
   
This course introduces the fundamental principles of animation used in simulation and game development. Emphasis is placed on a historical survey of animation, aspects of the animation process and animation techniques. Upon completion, students should be able to produce character sketches, morph simple objects, create walk and run cycles and develop professional storyboards.